Featured Projects

Sacre Bleu - Level Design

Role: Game Designer
Team: Hildring Studio (Stein Loetveit), Publisher Noodlecake Studios
Duration: 5 Years, Released April 2025
Tools: Unreal Engine 4

Sacre Bleu is a Hack'N'Slash Musketeer-adventure set in 1650’s SteamPunk Paris!
Best pretend-French you'll find anywhere!

Click the above title or image for a detailed breakdown of the project.

 

It Goes On - Game Design

Role: Designer, Artist, Scripter
Team Members: Alex Carey, Owen Reimer
Duration: 10 Months, Released June 2018
Tools: Construct 2

It Goes On attempts to use game mechanics as metaphor to articulate what it is like to have a disability or more generally exploring the theme of disempowerment.

Click the above title or image for a detailed breakdown of the project.


As the Fire Dies – Narrative Design

Role: Designer, Programmer
Team Members: Alex Carey & Deborah Chantson
Duration: 3 Months, Released April 2025
Tools: Twine

As the Fire Dies is a text-based fantastical adventure through a dream world that feels the effect of a "real life" fire. It was was created for the The 2025 Spring Thing Festival of Interactive Fiction.

Click the above title or image for a detailed breakdown of the project.

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